Very nice platformer! Enjoyed the voicing :P Great theming throughout as well. Would have appreciated if you would allow spacebar to jump as well, and maybe the refill of the sportsdrink could be quicker so I don't have to wait to try again. Clearly all nitpicks, amazing work!
Thanks for playing! Yeah the timings and buttons definitely need work. We're planning on touching it up a little and putting out a post jam release with a few missing features.
Thanks for playing! the wall spikes were a challenge for us for sure. I just couldn't get them right. And we simply do not have time to work on it any more so in the game jam fashion we are shipping as is to meet the deadline before we return to our jobs tomorrow. It does actually have a pretty generous coyote time. Since we were going for a super meat boy/Celeste type of get killed a lot and retry immediately game some of the jumps I implemented basically require jumping after you leave the ledge. Perhaps not ideal but I think It fits the game more to lean into unforgiving mechanics.
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Very nice platformer! Enjoyed the voicing :P
Great theming throughout as well. Would have appreciated if you would allow spacebar to jump as well, and maybe the refill of the sportsdrink could be quicker so I don't have to wait to try again.
Clearly all nitpicks, amazing work!
Thanks for playing! Yeah the timings and buttons definitely need work. We're planning on touching it up a little and putting out a post jam release with a few missing features.
The speedy shake parts were so much fun!!
Thanks for playing! Glad you liked it
Wall Spike hitboxes feel terrible. Can benefit from coyote time. Wall jumping feels very unforgiving.
Thanks for playing! the wall spikes were a challenge for us for sure. I just couldn't get them right. And we simply do not have time to work on it any more so in the game jam fashion we are shipping as is to meet the deadline before we return to our jobs tomorrow. It does actually have a pretty generous coyote time. Since we were going for a super meat boy/Celeste type of get killed a lot and retry immediately game some of the jumps I implemented basically require jumping after you leave the ledge. Perhaps not ideal but I think It fits the game more to lean into unforgiving mechanics.
-Wolvesbane