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A couple of points of feedback:

  • There were several points in the game where the navigation felt unintuitive--where I was clicking on the "walk" button but had no idea where I was going to end up. (The one I recall was: if you're looking at the table with the sink/stove/window behind it, and click on the table, and then click the "walk" button at the bottom, rather than taking you back to the previous view, it turns you around and takes you to the door.)
  • The titles on the books were hard to read. I clicked on one or two of the books and got generic "ew, reading" messages, which discouraged me from clicking on more of them.  I like hiding the gas controls behind the "Secrets of Gas and Power" book, but honestly I found it just by going back and clicking books again, not because I could read the title.

Thanks for playing!

Admittedly we noticed both of those problems albeit too late to fix before the Jam deadline. Were considering working on a full release where we would flesh out everything and have time to really play test and polish everything.

I've been working on polishing what we have in my spare time to at least address the problems and maybe put a few of our original ideas such as being able to read some of the books.

Definite Myst vibes! 

The first time I found the pipe, it didn't respond to clicks so I thought I needed to find something else first. But then when I randomly went back to it, it was clickable after all. Mysteries in mysteries. :)

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Thanks, grew up on Myst and riven.

It is set so you have to examine the missing section on the pump before you can pick up the pipe.